Astronomer's Tower

3D environment based on the concept work of Ana Popescu: Wizard Desk -- Lineart & Exploration 

Assets were modeled in Maya. Textures were created in Substance Painter. The scene was constructed, light and rendered in unreal engine 5. Quixel Megascans was used for some tiling textures, decals and some 3D assets. 

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Special thanks to Mathew Dismuke, Grace Magnant all my peers for all the critique and support that they gave during the span of this project!