Ella Countess - 3D Environment Artist
Santa Clara, California || emcount4708@gmail.com
Work Experience
Associate 3D Environment Artist - Raven Software, Middleton, WI July’23-June’24
World building using in-engine modeling tools to make game environments
Created material treatments such as blends and variations
Used environmental storytelling to set dress the scene
Learned the asset creation pipeline to adhere to Call Of Duty design standards
Participated in the critique and iteration process
Utilized technical and artistic problem solving
Worked closely with the art direction team and other departments
Managed time and worked independently to create game ready assets
3D Environment Intern - Raven Software, Middleton, WI May-Aug 2022
Worked through the environment pipeline to create a personal interior test scene
Processed PG scan data to create a game ready asset
Game Art Maya TA - Champlain College, Burlington, VT July-Aug 2021
Assisted professors by answering questions and helping students understand art course concepts
Helped problem solve technical difficulties with Maya
Game Art Mentor - Champlain College, Burlington, VT Sep-Dec 2020
Helped acclimate incoming Game Art students to the Champlain/Game Art community
Stayed in touch with mentee once a week to discuss how they were doing
Helped mentee understand course work and gave feedback and critique on course work
Projects
Tudor Town (Solo) - https://www.artstation.com/artwork/6bzkY6 Jan-May 2022
3D environment based on the concept work of Eddie Mendoza
Modeled assets in Maya to match the concept art
Worked in Substance Painter to create textures for models
Constructed, lit, and rendered scene in Unreal Engine
Quixel Megascans was used for foliage and decal assets.
That Potato Game (Team of 12) - ellacountess.com/portfolio/that-potato-game Sep’22-May’23
3D 3rd person physics based puzzle game made in Unity where you play as a potato looking for a way to escape.
Role: Art Lead & Environment Artist
Created assets in Maya
Assemble and set dressed environments in Unity
Worked with design team to create a fun and immersive environment/level
Mini Infinity (Team of 9) - https://home-fries-and-associates.itch.io/mini-infinity Mar-May 2022
3D 3rd person wave-based shooter made in Unity where you play as Mini, a star-mage who is trying to defend themselves against a horde of NPC crystalline creatures
Created 3D Environments, UI, and VFX
Created assets in Maya and Houdini and
Textured assets in Substance Painter.
Collaborated with the level designers to make a set of modular floor panels for the levels.
Created UI elements in photoshop.
Collaborated with programmers to implement art assets and VFX into the levels.
Education
Champlain College, Burlington, VT Class of 2023
Bachelor of Science in Game Art and Animation GPA 3.87
Dean’s List - Fall 2019 - Fall 2021
President's List - Spring 2022
Completed Coursework:
Adv Seminar: Environments ~ Game Environments
Procedural 3D Modeling: Houdini ~ Technical Art: Python scripting for Maya
3D Modeling II ~ 3D Modeling I ~ Intro to 3D modeling ~ Intro to Animation
Drawing for Realism II ~ Drawing for Realism I ~ 2D Game Art ~ Concept Painting
Game Studio II ~ Game Studio I ~ Intro to Game Development ~ Game History
Skills
Maya | Zbrush | Substance Painter & Designer | Photoshop | Unity | Unreal | Houdini
Time Management | Collaboration | Problem-solving | Motivation