Call of Duty Black Ops 6 Environments 

Storage Room: I was responsible for the in-engine geo, set dressing, and using existing models and materials for this area. Lighting by Terry Barnett and Amanda Jayapurna. Level design by Amy Stevenson and Damoun Shabestari. Art Direction by Isaiah Sherman.

Side Hallway: I was responsible for the in-engine geo, set dressing, and using existing models and materials for this area. Initial hallway wall geo done by Kip Carbone. Lighting by Terry Barnett and Amanda Jayapurna. Level design by Amy Stevenson and Damoun Shabestari. Art Direction by Isaiah Sherman.