Camper

3D environment based on the concept work of Jian Zhi ( Jay ) Ng: Cereal Nightmare

Assets were modeled in Maya. Textures were created in Substance Painter. The scene was constructed, light and rendered in unreal engine 5. Quixel Megascans was used for some tiling textures, decals and box assets. 

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Special thanks to Josh Buck and all my peers for all the critique and support that they gave during the span of this project!

Progress Shots  

Prop Break Out

UVs and Texture Maps 

Environment Assets and Modules

Environment Assets and Modules