Call of Duty Black Ops 6

Game Play Footage

During my time at Raven Software I was part of the environment art team that worked on the Campaign for Call of Duty Black Ops 6. Throughout the development process I constructed and set dressed 3D environments. The parts of the mission I worked on the most are as shown in the above video. In addition to this I also started the process of optimizing environments to Call of Duty standards. Furthermore I processed photogrammetry data and made it game ready. This involved making low, high, uvs, and textures. I also optimized these assets to adhere to the game design standards for Call of Duty. The software I used to complete my work at Raven Software were: maya, substance painter, substance designer, photoshop, radiant, ape, and jira.


I worked with my lead Kip Carbone and my environment art team. I worked through the critique and iteration process with my team and Isaiah Sherman, the art director for the mission. Throughout the development process I collaborated with lighting artists Amanda Jayapurna and Terry Barnett and designers Amy Stevenson and Damoun Shabestari.

CreditsÂ